//
//  Entity.m
//  TestGameEngine
//
//  Created by Louis CHU on 20/03/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "Entity.h"
//#import "GameManager.h"
#import "RenderManager.h"
#import "UpdaterManager.h"
@implementation Entity
- (id) init
{
    self = [super init];
    if (self) {
        [[RenderManager sharedRenderManager] addRenderedObject:self];
        //[[UpdaterManager sharedUpdaterManager] addUpdatedObject:self];
    }
    return self;
}
- (void) update
{
    
}
- (void) render
{
    [self update];
}
@end
